pocci: (Default)
[personal profile] pocci posting in [community profile] tokyo_cafe_labo
Sheer curtains 01


six new sheer curatin meshes and one recolor
converted from my ts3 version

sheer curtains; blowing_short versions
sheer curtains; straight versions

sheer curtains; blowing_long versions


"SLAVE" meshes borrows their textures from "MASTER" mesh file (blowing_long_left).  You must have the Master file in your Downloads folder to make Slave files show up correctly in game.

They do not function as curtain but as a wall deco.
decorative - curtains category, 20 simoleons, polycount 734

 

Edit May 14, 2013: If you're going to make recolors of this curtain, please read this post.
 

Date: 27 April 2013 03:57 (UTC)
lovelyxwow: (☂muse)
From: [personal profile] lovelyxwow
I watching your progress on tumblr and I must say these turned out very nicely! Thanks!

recols

Date: 27 April 2013 11:17 (UTC)
From: [personal profile] pupmaus5
thank you for these gorgeous work. I can't make any recol, could you please explain how you did succeed?

Re: recols

Date: 27 April 2013 13:27 (UTC)
From: [personal profile] pupmaus5

thank you very much for your response, I am not so perfect in SimPE, I only can do normal recols with object workshop. Perhaps I will try it accordingly your description.
Thank you again



Gesendet: Samstag, 27. April 2013 um 14:45 Uhr
Von: "pocci - DW Comment" <dw_null@dreamwidth.org>
An: gjhbrunner@web.de
Betreff: Re: recols [ tokyo_cafe_labo - 6556 ]
pocci: (Default) pocci replied to a comment you left in a Dreamwidth entry "Sheer Curtains for ts2 by Pocci". The comment they replied to was:
thank you for these gorgeous work. I can't make any recol, could you please explain how you did succeed?
The reply was:
Subject: Re: recols
I think this curtain's appearance is defined by TXMT parameters rather than texture itself. The above recolor file uses same texture as master mesh. But its "stdMatDiffCoef" and "stdMatEnvCubeCoef" values are different from those of mesh. If you want to change curtain's color, you only have to change RGB values of above two parameters in recolor file.

If you replaced the texture with yours and thus alpha layer has changed, you should adjust "stdMatAlphaRefValue" accordingly.

Hope this could help.

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Date: 19 September 2013 22:46 (UTC)
faechangeling: (Default)
From: [personal profile] faechangeling
So lovely. Thank you!

Date: 10 February 2014 06:17 (UTC)
marchpane: (Default)
From: [personal profile] marchpane
These look amazing! Thanks for sharing your hard work. :0)

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